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Mirelurk

Mirelurk is the first project where I have had total freedom to decide what to make and how I approach it, I chose this as its a creature project again and I'm a fan of the fallout series so I created this. I'm really impressed in my own abilities on how well this creation turned out and am over the moon with the results!
The mesh is 28,284k tris making it not only game ready but one of the lowest tri counts I've done on a character.
Animations were made using CAT rigs in 3Ds Max, think I'm improving with skinning and rigging/animating my meshes which is great!

Mirelurk front render

Mirelurk front render

Mirelurk front and back render

Mirelurk front and back render

Mirelurk side and 3 quarter render

Mirelurk side and 3 quarter render

Mirelurk Close-up render

Mirelurk Close-up render

Mirelurk textures used.
O.R.M stands for occlusion roughness metal map.

Mirelurk textures used.
O.R.M stands for occlusion roughness metal map.

Wireframes of the mirelurk
28,284k Tris used for this mesh.

Wireframes of the mirelurk
28,284k Tris used for this mesh.

Zbrush High poly version of Mirelurk

Zbrush High poly version of Mirelurk

Turntable of Mirelurk

Run animation of Mirelurk

Idle animation of Mirelurk

Marmoset Viewer of the Mirelurk